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Percustard
06-28-2001, 02:58 AM
Here's a tip for the "Smoothing" fader.

If the noise reduction algorithm tries to work too quickly it can also generate audible artifacts, so a Smoothing slider is fitted. It is usual to start off with this in its normal position, but if side-effects are audible, it may be moved towards the smooth end of its travel. In practice, if the level of smoothing is too high, audible dulling of the sound takes place, so it seems best to use little or none of this particular treatment.

Does anyone else have anymore tips for fine tuning DINR?

Ben Jenssen
06-28-2001, 05:29 AM
In my experience a very short release time makes artifacts go away.
It seems strange, but whatever works...

Ben

Toney Robinson
06-30-2001, 05:54 AM
Overall, how do you like this plug-in? I am still using my old analog setup to reduce noise in old noisy cassettes and stuff. I have noise reduction in my wave editor, but it generates horrible phase shifter sounding artifacts when applied to anything that really needs serious noise reduction. The analog solution doesn't have that, but is really bad with "breathing" artifacts, especially with piano tracks.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:<HR>Originally posted by Percustard:
Here's a tip for the "Smoothing" fader.

If the noise reduction algorithm tries to work too quickly it can also generate audible artifacts, so a Smoothing slider is fitted. It is usual to start off with this in its normal position, but if side-effects are audible, it may be moved towards the smooth end of its travel. In practice, if the level of smoothing is too high, audible dulling of the sound takes place, so it seems best to use little or none of this particular treatment.

Does anyone else have anymore tips for fine tuning DINR?<HR></BLOCKQUOTE>